A Review: Finders Keepers

Remember those classics by Roger Zelazny: Lord of Light, Creatures of Light and Darkness, the Chronicles of Amber? His characters were Archetypes — creatures out of myth, but with human personalities and failings. Garth Cameron Graham has managed to recreate this same elusive mixture of legend and humanity in his webcomic, Finder’s Keepers.

Card, one of the two chief protagonists of Finders Keepers, is the Lord Cardinal, Lord and Aspect of the Primary Directions, second son of the Lord Navigator, great-grandson of the Seeker. As such, he can Find Anything – a useful skill if you happen to be looking for a set of car keys, a lost memory stick, or The Answers. Cailyn Asher appears to be an ordinary mortal woman, though I’ve begun to wonder about a few things. Such as her canny intuitions about the world into which she is plunged. And that knife. The other characters could have stepped straight from some work of the Master, with a few modern twists. Death, for example, is a goth chick. Of course!

The art is superb. If I drew even a fraction as well as Mr Graham, I’d be a happy man. The lines are clean, the composition is excellent, the poses are realistic, expressive, or both. And unlike many webcomics, the action scenes in Finders Keepers actually contribute to the action! You can figure out what’s going on – a welcome change from the anime-like swirls so many artists use as substitute for clarity.

My only complaint is the update rate. To call it ‘glacial’ would be an insult to the blinding speed of glaciers. But it’s a price I’m willing to pay for something this good, and it gives me a chance to go back and linger over earlier issues – something I’ve done more than once.

You will notice that I’ve said nothing about the story. This omission was deliberate – a stratagem on my part to get you to read it. It’s quite good, and it has only just begun to unfold! I urge you all to check it out for yourselves.

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